stonehold @ gmail

“As our own species is in the process of proving, one cannot have superior science and inferior morals. The combination is unstable and self-destroying.

It has yet to be proven that intelligence has any survival value.

 

Morality, not intelligence, has survival value.”  –Arthur C. Clarke

If you like the content, any support is appreciated.

1970 I'm born.

1971 Chainmail 1st Edition

1974 OD&D Boxed Set published (AD&D perfection process underway)

1976 Dragon Magazine Issue #1

1977 AD&D Monster Manual published

1978 PHB + B1, D1, D2, D3, G1, G2, G3, S1 published

1979 DMG + B2, S2, T1 published

1980 I play AD&D just before my 10th birthday for the first time

(D&D + Rogues Gallery + A1, C1, C2, Q1, S3 published)

1981 FF + Erol Otus Basic & Expert Set + B3, L1, U1, X1 published

1982 S4, WG4 published

1983 MM2 + World of Greyhawk + Ravenloft published

1984 I am authoring more D&D material than homework

1985 UA + OA + Temple of Elemental Evil published

1986 DSG + WSG + Queen of the Spiders published. Gary leaves TSR. Prior to Gary's

         departure, my best friend and I go to Gen Con 19 (with our moms) and Gary

         signs my DMG

1987 Manual of the Planes published: the last AD&D book I ever buy.

1989 I graduate from high school and play sporadically until 1996

1997 - 2013 Some bullshit happens. In the middle of it Gary responds

to one of my emails and later, on March 4th 2008 he passes away

 2014 I return to table top RPGs. I try to play Pathfinder. It sucks balls. I

force my group to adopt the old AD&D system and begin playing regularly again.

2017 My friend and I (the same one who went to Gen Con with me 30

years ago) meets me at Gary Con 9. We bring our wives.

2018 +  AD&D. This is probably how I go out: rolling dice.

So You Want to Learn AD&D?

You've come to the right place.  I have a series of blog posts designed to introduce you to vintage AD&D and teach you how to play it more or less by the book.

Here are the links:

(Philosophical Introduction to the Game)

(How I Convinced Modern Players to Go Old School)

(Why Rules Are Your Friends)

(Intro to AD&D Miniature Movement in the Modern Age)

(Core Rules of Combat, part 1)

(Core Rules of Combat, part 2)

(Core Rules of Combat, part 3)

(Obscure Rules With Value: System Shock, Level Cap, Crushing Blows, Spell Costs, Zero HP Bedrest & More!)

(How to Use Psionics in a Non-Terrible Way)

(Old School DM Theory & Philosophy)

(Old School Player Theory & Philosophy)

(Theory on running High-Level AD&D games)​

(Mechanics to keep High-Level games on track)​

(Hows and whys of clerics, demons & deities)

(How to handle magic item manufacture​)

  • AD&D Magic System Part 3: Spell Research

(Researching Existing & New Spells)​