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NWI Fun So Far
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Anthony
May 15, 2022
Incredible!
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NWI Fun So Far
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Anthony
May 04, 2022
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NWI Fun So Far
In AD&D
Anthony
May 04, 2022
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NWI Fun So Far
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Zjelwyin Fall on-deck in grodog's Greyhawk
In OSR
Anthony
Apr 21, 2022
@grodog Yes. They can start brewing at lvl 7. To me, the 1% for top shelf dragon control is spot on at 21st level because if they manage that, absolutely fine. They are going to walk in there and walk out with the hoard. I'm sure each campaign is unique for balancing, but the potion brewing calculator has served our game well for many years as both a treasure sink and a source of shrewdly gambled-for supplies the PCs can usually only find in dungeons. We actually have run several side quests in the past, using other characters in the stable, while the M-U is brewing and it has seemed to work out well. In some cases the rest of the party waited so we fast forwarded time and the only consequence they faced collectively was that the world didn't stop turning. So there were world changes. Nevertheless, I agree that these systems I've installed were created after reading canon, but are only INSPIRED by the canon using my best intentions and design sensibilities. They are suited to my setting and balanced accordingly. You could certainly tweak the spreadsheet formulas so they generate more in accordance with your own checks and balances. Economy of the setting is like an invisible weight each participant slips into the pans of balance at the onset of exactly this kind of discussion. We do it subconsciously. We can't see each other's weights and don't know how big or small they are. But we often discuss as if the economies supporting the decisions are interchangeable. I tend to be more generous with treasure and magic devices because in my games there are so many characters that need to be equipped (the stable is massive) while still replacing gear that's continually being destroyed. Creating items is something I want to control in a VERY heavy handed way. I prefer the PCs to find gear. If they want to make it, that's fine, but I'm going exact a high toll. The Players have historically had good luck in both fabrication and recharging of items, but they don't do it often----you might say because my systems discourage it. I would flip it as an incentive. To keep your M-U out of the lab and adventuring. Often, what they create are the staples, the basics, the stuff like Potions of Healing, Flying, etc. that are universally handy, that they have a reasonable chance of success crafting, and that they are willing to wait for. Monte, the Magic-User, at 12th level had a 52% chance of crafting each Potion of Extra Healing. So he'd spend 4 days brewing and basically flip a coin. It was its own mini-game with attending drama. Rolling those dice with 50% odds or less is actually fun gambling and brought some laughter to games where the players are getting ready to adventure instead of actually adventuring. You can also think of it this way: Creation = High Cost in Time/Money. You get exactly what you want but not on the first try and only if you are committed. Crafting things that are Over Powered is unlikely at best. Adventuring = High Cost in Risk to the character sheet. You don't get to choose what you get, but it probably fills your coffers instead of draining them. Your guy isn't stuck in the lab.
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Zjelwyin Fall on-deck in grodog's Greyhawk
In OSR
NWI Questions Thread
In AD&D
Huso love at the Alehouse
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cryptic reference
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Zjelwyin Fall on-deck in grodog's Greyhawk
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Anthony
Oct 23, 2021
I wish you sweet dreams!
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Zjelwyin Fall on-deck in grodog's Greyhawk
In OSR
Doug Rhea from NTX in hospice
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Anthony
Aug 30, 2021
So sorry to hear.
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new Huso fan
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Anthony
Aug 25, 2021
Thank you so much!
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Anthony
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