Hey Anthony, the Night Wolf Inn is fucking sweet. I have read it through a few times, dropped my players hints about it and I'm gearing up for their first visit. But I had a couple questions. Maybe these are dumb, I don't know: 1 - Why do you use silver pieces for everything? In AD&D is it 1 gold = 20 silver, right? I don't own a 1st ed PHB (I like Basic/Expert & its retroclones) and I want to get the costs for things to work properly. Seems like if you use gold=xp, converting back & forth to silver all the time for treasure hoards and stuff must be a pain? 2 - Can anybody stay at the inn? It's just that guild *membership* is only extended to certain people? So there might be rich folks, thrill-seekers, or people that want to travel to another plane real quick etc, all hanging out at the inn in addition to the adventuring types? 3 - The printing or formatting went squirrely on my copy somehow. Room 18: Island of Slumber has its suggested monster list truncated. It starts with "43. Dragon Turtle" and goes until "58. Water Beetle". Any suggestions for a full list?
4 - The other locations the Inn exists in - the "feet" in different places. I have a few ideas, but I'm wondering what you had in mind here. Did you mean other places in the same campaign world? Or completely different worlds or planets?
Anyway, I love the book a ton man. Really excited to run this for my group.
New room feature in NWI?:
Not a question, just pointing out a relevant fact. I put Secret Treaties on my turntable for the first time in a while, and I couldn't help noticing...
That's me baby!
Thought this might catch your eye, Anthony: https://knights-n-knaves.com/phpbb3/viewtopic.php?f=10&t=16715
Perhaps it means 40% of 70 added to 70, ergo 98%? Or it might be the case that it really is 110% and the only way to decrease this is with the aid of a ranger or similar excellent outdoors person to serve as a guide. Then again, perchance the only certifiable way back to the room from the wilds would be with a spell such as Find the Path...though that is a hard line to take if you consider your players "friends".
Were I to run it myself I would likely go with the former but modify it by the latter (though which latter I'm not myself sure) unless I'd been drinking. In which case I'm not sure what I would do and certainly wouldn't vouch for my own qualifications.
Oh dear. I've spilled this but the beautifully hammered pewter, I'm afraid, has hypnotized me. What? You've sorted it out then? Brilliant. Huzzah!
NWI Questions Round 2
The gang has entered Room I: The Forest of Dreams, and I'm having fun developing the adventure seeds into material for the next session. Now, I notice it says that getting lost is 40% more likely. I can dig that. However, DMG p. 49 already says getting lost in a forest is a 7/10 chance without a guide, so... that would be a 110% chance to get lost! What's the deal Tony?
Oh, awesome. Thanks for clearing those up! I'll be back in a while I hope, to let you know how it goes!
Welcome. Understand my answers are just "how I do it in my game" and need not apply anywhere else! Also thanks for picking up the NWI!
1: I use silver because it's easier to understand economically and allows me to ballpark prices on the fly. 1 SP = $1.00(ish) so a McDonald's meal is about 5 SP. A nice dinner for two is about 45 SP. A suit of Plate Mail is 8,000 SP. 1 GP therefore is like a $20 bill and a PP is a Benjamin. I find all of this very corollary and intuitive but others might not. We do tons of treasure conversion in my games. Many gamers might find it onerous, but the flavor that treasure conversions bring to our game is something I'd never sacrifice. We are used to it and it's second nature. Also, yes, I use 1 GP = 1 XP.
2: Yes to all of those questions.
3: That's a typo. I failed my InDesign skill check and didn't use the list reset function. I myself consider it a bullet list that I can pick from and not a random list to roll on.
4: Both. I have two locations for the Inn on the same planet and the other feet in different worlds. This is completely up to you.
Right on man. I'm using the Wilderlands of High Fantasy myself, I have placed it just past the Sun Tower, outside Viridistan. Easy enough to reach in a few days' travel, but far enough from the big city to be a bit self-contained.
I’m seeding some entry locations for NWI in Greyhawk, and have been mulling over how to rechristen it for The Flanaess....