So, while reading up on the closure of Ray Bailey's recent 1e KS @ https://www.kickstarter.com/projects/dgg-03/dd3-the-misty-halls-of-kalavorka/posts/2662226 I read Ray's snippet about his next project, which mentions:
I hope you will all come back to support my next project — DD4 Secret of the Silver Spire. This adventure will be somewhat unusual in that it features a semi-living, dimensional-hopping tower inhabited by intelligent ape-men who use science-magic, modrons (I hear some groans, but trust me on this one), and their overlords, the Silver Masters. I ran this one for my weekly gaming group a few years ago, and they all loved it. With this Kickstarter will be another Side Quest module. This one is tentatively titled “The White Queens Rage”. For characters levels 8-10, it involves the players exploring a frost giant queen’s mountain castle.
Now I've loathed modrons for nearly as long as I've loathed anything in the entire corpus of D&D (and yes, I loathe modrons more than I loath 3.x, and Anything magic items, and WG7 Castle Greyhawk, and the lame RPGA-trash branded as Greyhawk during 2e, and... You get the idea, I hope.
So, is it possible to redeem the lowly, despised, and reviled modrons? Have any of you done ever so?