I'm seeding some planar activities and interactions for my home campaign. Fighting demons/devils/Dao as a way of encountering them is good and proper, and doing some research to defeat a demon-guarded crypt is another good one, but I have been reading City of Brass and the economy section is very cool. The Enchiridion brings up the same sorts of questions. So my goal is to avoid Planescape-style trivialization of the outer planes and the powers that live there, but to provide an interactive experience of them.
With that vague goal in mind here's an encounter location. I'm looking for feedback on
- "how to introduce characters to the Inner Planes" and
- what do you think of this specific encounter? is it gameable? would it be fun?
In my campaign there is a ruined elven city in a large mountain valley. I have placed Esma on a mount outside the ruins.
The Pavilion of Trade
The ancient elven empire possessed peerless arcane power and traveled the planes. Lesser Demon Princes might attend court, the Caliph of the Djinn might treat with the Mage-Emperor.
To facilitate easy trade with the Plane of Fire they struck an accord with the Sultan of the Efreet and Amaimon of the Azer.
On a small lump of elemental rock they built a pavilion of finest translucent marble, set with previous stones. A fountain of elemental water burbles. All is bright from the firmament of burning beyond the archways.
The pavilion is enchanted to provide a survivable temperature, though it is still hot and bright. Natives of the prime will take 1hp damage per hour/ or heat exhaustion will give them -1 to attack and damage for 24 hours thereafter.
Note: no defensive magics are in place. The might and notoriety of the Elven Mages keeps the peace. That empire is gone. Letting this fact slip, or implying it to a savvy listener will expose the careless adventurer to great danger.
Note: casting Dispel Magic or Anti-Magic spell in this place is sure to cause incineration.
When a mortal enters the pavilion through the gate, a chime is rung and nearby natives of the Plane of Fire may come calling, where they will barter for wares.
Who comes to trade?
Lesser Efreet Malik - ambitious, deceptive, wary of the might of the elves, unaware that the empire has fallen. Wishes to climb the hierarchy by force or diplomacy. If he realizes the PCs are not protected by the aegis of the elven empire he will trade at much worse terms, and possibly attemot to take the PCs as slaves or kill them an take their magic items.
Monadic Deva - weary, aware of the fall of the elven kingdom, if PCs are good, will provide cautions, healing, possible spells if she believes in their quest. Not really trading as checking in on, and policing.
Azer x3 - members of Amaimon's questers. Wary of being swindled. Seeking information or magic. Will mark the PCs as enemies of Azer if deceived or toyed with
Fire Elemental Noble - avg intelligence
Jann Adventurer. Survives by her wits. She entertains at the Sultain's court and is generally left alone by Efreet for this reason. Will rest and recuperate on the Plane of Air. She is tolerated by the Azer but suspected as a spy for the Efreet.