Based on Gary's later Gord novels, I created a bunch of new types of demons (as well as my own ideas, of course), and have toyed with the idea of running a game where the PCs are a new generation of demons exploring the known multiverse. Finding players for such a game, however, might be a bit more difficult ;)
I've also expanded on the summoning/conjuration circles from Dragon 56/S4/UA a bit:
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FWIW, I've always allowed PCs and NPCs to incorporate the various symbols, explosive runes, glyphs of warding, sepia snake sigils, etc. into their circles of protection and the like, as well (there are no rules for doing this, but it makes sense to me; I also require a wizard mark in permanent diagrams, which naturally gives the summoned creature an identified mark to try to track down, for future encounters; and, contracts and terms negotiated from an incorrectly marked circle may not be magically enforceable/legal!). I've also got an expanded set of summoning circles for use against a wider variety of extra-planar creatures (with some intentional overlap, so that there are grey areas about which protections work best against X specific creature type/unique being):
- Protection Circle = protects against lesser hostile sendings only (4 HD or less); often an outer component to other magical protection diagrams
- Pentacle = a magical seal used to contain conjured and summoned beings; affects up to 15 HD creatures
- Magic Circle = protects against all devils, lesser daemons, barghests
- Thaumaturgic Triangle = protects against creatures native to the Inner Planes (natives from all Elemental and Quasi-Elemental planes, Ethereal), as well as those from Concordant Opposition
- Thaumaturgic Circle = protects against all daemons, lesser demons, demodands, cacodemons, and lesser devils
- Pentagram = protects against natives from the Astral Plane, Limbo, Chaos, and all demons
- Hexagram = rare; protects against minions of Good (including devas, baku, llamasu, couatl, etc.; up to 14 HD)
- Septagram = very rare, and generally used only by timelords, necromancers, and other sagely planar scholars; protects against natives from the Plane of Time, including temporal stalkers, vortex elementals, cynnisythians, thelndari, and other Incarnation Elementals (minor death, etc.)
- Octagram = rare; protects against all natives from the Planes of Law
- Novagram = very rare; protects against all natives from the Material Planes, including the Positive and Negative Material Planes
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Allan.
PS - Wix problem: after the image in this thread loads fully, the entire thread text/content goes away (including the title!). I'm in Firefox version 68.5.0esr (32 bit) in case that's relevant, but the same thing happens in version 73.0esr (64 bit), but works fine in Chrome version 80.0.3987.122 (official build, 64 bit), which is where I'm posting from atm....
Love it! I wrote several in-character with game info/stats articles about demons on Canonfire! and my web site: http://www.canonfire.com/cf/modules.php?name=Your_Account&op=userinfo&bypass=1&username=grodog and http://greyhawkonline.com/grodog/gh_abyss.html and would love to check out how you're hosing your player ;)
Based on Gary's later Gord novels, I created a bunch of new types of demons (as well as my own ideas, of course), and have toyed with the idea of running a game where the PCs are a new generation of demons exploring the known multiverse. Finding players for such a game, however, might be a bit more difficult ;)
I've also expanded on the summoning/conjuration circles from Dragon 56/S4/UA a bit:
===
FWIW, I've always allowed PCs and NPCs to incorporate the various symbols, explosive runes, glyphs of warding, sepia snake sigils, etc. into their circles of protection and the like, as well (there are no rules for doing this, but it makes sense to me; I also require a wizard mark in permanent diagrams, which naturally gives the summoned creature an identified mark to try to track down, for future encounters; and, contracts and terms negotiated from an incorrectly marked circle may not be magically enforceable/legal!). I've also got an expanded set of summoning circles for use against a wider variety of extra-planar creatures (with some intentional overlap, so that there are grey areas about which protections work best against X specific creature type/unique being): - Protection Circle = protects against lesser hostile sendings only (4 HD or less); often an outer component to other magical protection diagrams - Pentacle = a magical seal used to contain conjured and summoned beings; affects up to 15 HD creatures - Magic Circle = protects against all devils, lesser daemons, barghests - Thaumaturgic Triangle = protects against creatures native to the Inner Planes (natives from all Elemental and Quasi-Elemental planes, Ethereal), as well as those from Concordant Opposition - Thaumaturgic Circle = protects against all daemons, lesser demons, demodands, cacodemons, and lesser devils - Pentagram = protects against natives from the Astral Plane, Limbo, Chaos, and all demons - Hexagram = rare; protects against minions of Good (including devas, baku, llamasu, couatl, etc.; up to 14 HD) - Septagram = very rare, and generally used only by timelords, necromancers, and other sagely planar scholars; protects against natives from the Plane of Time, including temporal stalkers, vortex elementals, cynnisythians, thelndari, and other Incarnation Elementals (minor death, etc.) - Octagram = rare; protects against all natives from the Planes of Law - Novagram = very rare; protects against all natives from the Material Planes, including the Positive and Negative Material Planes
===
Allan.
PS - Wix problem: after the image in this thread loads fully, the entire thread text/content goes away (including the title!). I'm in Firefox version 68.5.0esr (32 bit) in case that's relevant, but the same thing happens in version 73.0esr (64 bit), but works fine in Chrome version 80.0.3987.122 (official build, 64 bit), which is where I'm posting from atm....
ATGj
First page of an 11 page doc I'm giving to my player who has a fast line to demonic lore (but with redactions of course!)
Very cool. Looking forward to it. I'm neck deep in demons right now.