What _types_ of product designs does the OSR lack?
We have core and supplemental rulebooks; adventure modules and supplements; setting books; content tools; accessories; and guidance books. What else is missing from that list?
Further context at https://grodog.blogspot.com/2019/10/what-types-of-product-designs-does-the-osr-lack.html
Allan.
Looking forward to hearing more about your "Fate of Rival Adventuring Party" table! :D
Allan.
I know what the OSR doesn't lack!!! Three-star adventure modules. Oddball hipster shit that doesn't fit with my campaign world. A new ruleset that's just B/X with new artwork. Blog posts that make me go "hmmmmm... interesting....." I don't mean present company of course. I would echo Melan's classic post about the lack of "good vanilla." Also, I think we need a dramatic improvement on the OSR links to wisdom page, or some other way of indexing stuff. I read plenty of great blogs that don't end up there, so if I don't bookmark a good/useful post I may never find it again. And sometimes I miss the time to bookmark, it because I read the post once in 2013 and only vaguely remember it.
I agree with Guy Fullerton that I'd like some more city adventure material - neighbourhoods, districts, locations, with some NPCs I can drop in. I find that stuff very difficult to write on my own. But what I really really need is usually some table or sub-system that I wish existed but can't find, and have to write up myself. Like a "What happened to the rival adventuring party last adventure?" table, which I'm working on right now. Really specific stuff, y'know? Like the rules for investing in businesses in The Nightmares Underneath, those were great even if I might not play the whole game itself. I bought Courtney Campbell's "On Downtime and Demesnes" book and it has some fantastic examples of that, like the page on sacrificing people & animals to a dark god. I needed it in the very next session, as it turned out.
I read through both your post and the K&K thread. I'm not sure there's anything for me to add to that discussion. It's great to have the discussion though. Mostly I agreed with Guy's initial post.