Hello everyone! First post here. Stumbled upon Anthony's works from watching Youtube review videos. Must say I'm very impressed. I ordered Fabled City of Brass & Dream House of the Nether Prince straight away and have been eagerly reading them the past couple days.
In terms my personal backstory, I started playing D&D in late 1981 with the Moldvay magenta boxed set and quickly started playing AD&D as well. Never really got into 2e or later editions and spent much of the 90s playing Middle Earth Roleplaying. Back in the 80s, inspired by the Ed Greenwood articles in Dragon Magazine (75, 76, & 91) I started writing a massive apocalyptic journey to Hell campaign. I finally finished it in the early 90s, but later decided to greatly expand it to fit my developing campaign world as well as my image of the Infernus, which is basically a mashup of all the lower planes so that devils, demons, daemons, demodands, etc. all co-exist and interact. There is no lame ass Blood War and the essential cosmic struggle is between good (Law) and Evil (chaos). Inspired by the Reaper miniatures line this campaign was called Dark Heaven and the lead villain was Imaginos from Blue Oyster Cult fame. That project lasted over 15 years (until 2011) and was over 2300 handwritten pages by the time I finished it. Incidentally, no group has ever come close to finishing it, though back in college we had one group that got as far as Dis (traveling via other planes prior to the Hells). Lacking people to play old school D&D with after I relocated for work, I drifted away from the hobby for a couple years. I "discovered" the OSR in 2016 via Castles & Crusades and subsequently checked out a variety of other games and retroclones, grabbing supplements, especially monster books, along the way.
In the years since I've written a couple sequels to the (still never completed by players) Dark Heaven campaign; one for Swords & Wizardry; and one for Castles & Crusades. But with all the new stuff I've accumulated over the past decade, I've always wanted to redo the original campaign, expanding both the early sections in the prime material plane and adding even more to the Infernus with lore cribbed from assorted Dante's Inferno supplements (the new one from Italy for 5e is quite nice), the Mayfair Games Demons line (which I used in the original), and the like. I finally started that project last year, using Castles & Crusades as the base because it's super easy to convert from both older and newer versions of D&D. That's what brought me here. I'm going to insert Dream House of the Nether Prince into Pazunia (of course) and make Fabled City of Brass some other Infernal layer. My Infernus is set up like a helix with various levels/layers intertwined until one gets to the Nine Hells themselves, which are the "deepest" levels. One starts in Niflheim.
Sorry for the rambling intro; just geeked about these products and their cool mechanics I can crib for my game.