Would anyone be interested in reading some homebrew from my campaign? For background, I'm a new face here, been playing AD&D about 3 years now, DMing for 2.5. I learned how to play from an older friend who played AD&D and made a fair number of changes & tweaks to it to try to "perfect" his version of the game. Most of these I feel do come close to the spirit of what Anthony does, though we do tend to be less BTB overall. Anyone interested in reading more?
To get the ball rolling & give y'all a taste, Evasion & Parrying:
Evasion: This is an action you can take during a combat round. Roll 1d6 and improve your AC by that many steps (I.e, An AC 8 Magic User Evades for 2 points and is thus AC 6 for the round.) Thieves/Assassins get a bonus of 2 to Evasion Rolls. No offensive action may be taken during Evasion, and movement in a particular direction for any significant distance is restricted, as the character is preforming so many ducks, twists, turns, and so forth they cannot effectively move in a specific direction without sacrificing the bonuses to their AC. (See Ladyhawke, when Matthew Broderick's character is running around, knocking over tables, not attacking or even parrying, just running for his life, clip attached. https://www.youtube.com/watch?app=desktop&v=a72FDTElH9g
Parrying: Another action that takes place instead of attacking for the round, parrying is focusing on a defensive form during the round. The character does not get to attack, but for each attack they normally get they are entitled to 1 parry, wherein when they are attacked they roll "to hit" with all usual bonuses. That number is compared against the attackers number. Now for the tricky party, the DM must compare the Thac0 of the attacker & defender. If the Thac0's are equal then simply reduce the attack by the parry, and the new number is the attacker's roll "to hit." If the Thac0's are not equal, then they must be made equal to do the math, either by increasing or reducing the parry. I.e, a 1st lvl fighter (Thac0 20) attempts to parry a 10th lvl fighter (Thac0 11), and rolls a 16 vs a 13. 16-9 (the Thac0 difference) = 7. 13-7= 5, so the 10th lvl fighter has effectively rolled a 5 "to hit" (Hitting AC 6.) Now that might be a miss, but then the 10th lvl fighter is a 3/2 attackers and may get a second unanswered shot. If a parry results in the attacker being reduced to a -4 or worse "to hit" and the defender is a fighter or fighter subclass (i.e Paladin), then the attacker is disarmed and must forfeit an attack to recover their weapon (and there could be more extrapolated from there; the weapon could be stolen, they could be a prime target for a thief's backstab...) 2 creatures can try to parry each other, in which case the procedure is the same, but the end result must be one of their parries being reduced to -8 for a disarm (unlikely, but with a big enough difference between combatants I have seen it happen before.)
Anyhow, that's the tip of the iceberg. I'm off to work, let me know if y'all want more.