
So You Want to Learn AD&D?
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You've come to the right place. I have a series of blog posts designed to introduce you to vintage AD&D and teach you how to play it more or less by the book.
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Here are the links:
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(Philosophical Introduction to the Game)
(How I Convinced Modern Players to Go Old School)
(Why Rules Are Your Friends)
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(Intro to AD&D Miniature Movement in the Modern Age)
(Core Rules of Combat, part 1)
(Core Rules of Combat, part 2)
(Core Rules of Combat, part 3)
(Obscure Rules With Value: System Shock, Level Cap, Crushing Blows, Spell Costs, Zero HP Bedrest & More!)
(How to Use Psionics in a Non-Terrible Way)
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(Old School DM Theory & Philosophy)
(Old School Player Theory & Philosophy)​
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(Theory on running High-Level AD&D games)​
(Mechanics to keep High-Level games on track)​
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(Hows and whys of clerics, demons & deities)
(How to handle magic item manufacture​)
(Researching Existing & New Spells)​
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(How to do it by the book)​
(Where​in I repeat myself from other blog posts)
Inconveniences are adventures wrongly considered ---- G.K. Chesterton
Ravens Fell
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MAIN
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Auto-Filling Character Sheet. (Note that this is a Microsoft Excel Macro-Enabled Worksheet!)
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CLASSES​
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RACES
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HOUSE RULES ETCETERA
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PLANAR
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Astral Plane
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Ethereal Plane
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CHAINMAIL FOR AD&D
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